Xcode 11 (11A420a) Is now available in the Mac App Store. What’s New?

MrMacintosh.com - Xcode 11 (11A420a) Is now available in the App Store
Xcode 11 (11A420a) Is now available in the App Store

Today Apple released Xcode 11 to the Mac App Store.

The Production version of Xcode 11 was released to the Mac App Store today. The Build Number is the same as Xcode 11 Seed #2. I also double checked the release notes are they are the same.

I have added links to my previous Xcode 11 Change Notes below. Also included is Xcode Requirements and “What’s New”

Xcode 11 Links

Main Xcode Page – https://developer.apple.com/xcode/

Xcode Release Notes Archive https://developer.apple.com/documentation/xcode_release_notes

Xcode GM (11a420a) Seed #2 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-2-11a420a/

Xcode 11 GM (11a419C) Seed #1 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-1-11a419c/

Xcode 11 Beta 7 (11m392r) Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-beta-7-11m392r/

Xcode 11 Mac App Store Download Link

macOS Requirements

macOS 10.14.4 or later

What’s New in Xcode 11

Xcode 11 includes Swift 5.1 and SDKs for iOS 13, tvOS 13, watchOS 6, and macOS Catalina 10.15

SwiftUI

SwiftUI framework and design tools work together to enable a new way to build user intefaces

Declarative syntax defines your user interface using easy-to-read Swift code

Design tools make it as easy as drag-and-drop to construct and edit your views

Code you write is always in sync with the design and preview canvas

Library of controls and modifiers make it easy to build complex interfaces

Animations are built using simple commands that describe the action you want to see

Preview your real app running on multiple device types, orientations, and font sizes

Share common code across all Apple platforms, and add custom experiences for each OS

* NOTE: SwiftUI requires iOS 13, watchOS 6, tvOS 13, or macOS Catalina. To use the SwiftUI design canvas Xcode 11 must be running on macOS Catalina, coming this Fall.

Mac Catalyst brings iPad apps to the Mac

Click a single checkbox in your iPad project to add a native Mac app

One project and set of source code creates iPhone, iPad, and Mac versions of your app

Customize elements of your app for an experience unique to Mac

Add new SwiftUI code to your project along side existing UIKit code

Submit to the Mac App Store or notarize for outside distribution

Swift and Swift Packages

Swift packages are supported throughout, including build, debug, and SCM workflows

Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts

Download packages automatically based on dependency analysis

Create your own packages to share code among all your apps, or to publish for the community

iOS dark mode

Switch between light and dark mode instantly while developing and debugging

Asset catalog makes it easy to control images and colors for dark and light mode

Editor

Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line

Each editor view has its own preview, assistant, or other complementary views

Split any editor pane to layout your workspace exactly as you want

Other improvements

Build stand-alone watchOS apps with a faster debugging experience

Simulator launches quickly and uses the GPU to accelerate Metal code

Test plans give you greater control of your test harness with sharable results bundles

Automatically generate localized screenshots using UI tests as part of your test plan

Source control adds support for stash and cherry-pick operations

Simulate device conditions such as a slow network or thermal warnings while debugging

Metrics tab in the Organizer shows how efficiently your app runs on customer devices

Liked it? Take a second to support admin on Patreon!
Become a patron at Patreon!

2 thoughts on “Xcode 11 (11A420a) Is now available in the Mac App Store. What’s New?”

Comments are closed.

Mastodon