Today Apple released Xcode 11 to the Mac App Store.
The Production version of Xcode 11 was released to the Mac App Store today. The Build Number is the same as Xcode 11 Seed #2. I also double checked the release notes are they are the same.
I have added links to my previous Xcode 11 Change Notes below. Also included is Xcode Requirements and “What’s New”
Xcode 11 Links
Main Xcode Page – https://developer.apple.com/xcode/
Xcode Release Notes Archive https://developer.apple.com/documentation/xcode_release_notes
Xcode GM (11a420a) Seed #2 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-2-11a420a/
Xcode 11 GM (11a419C) Seed #1 Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-gm-seed-1-11a419c/
Xcode 11 Beta 7 (11m392r) Release Notes Changes – mrmacintosh.com/whats-new-in-xcode-11-beta-7-11m392r/
Xcode 11 Mac App Store Download Link
macOS Requirements
macOS 10.14.4 or later
What’s New in Xcode 11
Xcode 11 includes Swift 5.1 and SDKs for iOS 13, tvOS 13, watchOS 6, and macOS Catalina 10.15
SwiftUI
SwiftUI framework and design tools work together to enable a new way to build user intefaces
Declarative syntax defines your user interface using easy-to-read Swift code
Design tools make it as easy as drag-and-drop to construct and edit your views
Code you write is always in sync with the design and preview canvas
Library of controls and modifiers make it easy to build complex interfaces
Animations are built using simple commands that describe the action you want to see
Preview your real app running on multiple device types, orientations, and font sizes
Share common code across all Apple platforms, and add custom experiences for each OS
* NOTE: SwiftUI requires iOS 13, watchOS 6, tvOS 13, or macOS Catalina. To use the SwiftUI design canvas Xcode 11 must be running on macOS Catalina, coming this Fall.
Mac Catalyst brings iPad apps to the Mac
Click a single checkbox in your iPad project to add a native Mac app
One project and set of source code creates iPhone, iPad, and Mac versions of your app
Customize elements of your app for an experience unique to Mac
Add new SwiftUI code to your project along side existing UIKit code
Submit to the Mac App Store or notarize for outside distribution
Swift and Swift Packages
Swift packages are supported throughout, including build, debug, and SCM workflows
Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts
Download packages automatically based on dependency analysis
Create your own packages to share code among all your apps, or to publish for the community
iOS dark mode
Switch between light and dark mode instantly while developing and debugging
Asset catalog makes it easy to control images and colors for dark and light mode
Editor
Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line
Each editor view has its own preview, assistant, or other complementary views
Split any editor pane to layout your workspace exactly as you want
Other improvements
Build stand-alone watchOS apps with a faster debugging experience
Simulator launches quickly and uses the GPU to accelerate Metal code
Test plans give you greater control of your test harness with sharable results bundles
Automatically generate localized screenshots using UI tests as part of your test plan
Source control adds support for stash and cherry-pick operations
Simulate device conditions such as a slow network or thermal warnings while debugging
Metrics tab in the Organizer shows how efficiently your app runs on customer devices
Good articles. Bookmarking the site. Wrong version in the main photo bottom says 11A450a.
Tom,
Great catch, I just fixed the error. Thanks for stopping by!